Friday September 1
Clutter Playworks » Devlog
This week we delve in to what makes the game. The big thing that I remembered was from the chapter from Collen Macklin and John Sharp. It was Action, Goals, rules, Objects, playspace, and players. I have really never thought of the design side of board game, but when we were making our own in class I started to see like that. What would work or what would be fun for the player. Testing it out to see if it works was really cool. That got me excited that I have started designing my own for the class. I want it to be based around classic horror villains but trying to make it in the human world. I have a lot of ideas for it so I am excited.
Clutter Playworks
Status | Released |
Author | clutter playworks |
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